Team & invites

Generate invite links, accept invites, manage project members, and the per-tier collaborator caps. Per-project, no orgs.

Membership is per-project. Each project carries its own list of members, there's no organisation or workspace concept above projects. This keeps the access model simple for small teams who share a few codebases rather than run a company-wide tenant.

Sending an invite

From the project settings page, click Invite a teammate. Frostbyte generates a unique invite link with a 7-day expiry. Send it however you'd send any link, Slack, email, paste it.

To create an invite you must have a verified email yourself. If you signed up but haven't clicked the verification link, do that first.

If you've already created an active invite for a project, the same link is reused so you don't end up with a sprawl of stale invite URLs. You can revoke it from the same settings page if it leaks.

Accepting an invite

The invite recipient clicks the link, which lands on /invite/<token>. If they're not signed in, they sign up or log in first; on success they're added to the project and dropped into its dashboard.

Invites expire 7 days after creation. Expired links return a "this invite has expired" page, generate a new one and send it.

Managing members

The project settings page lists every current member, who invited them, and when they joined. The project owner can remove any member; non-owners can remove themselves.

Removing a member detaches them from the project, their assignments on tasks become unassigned. Their account isn't deleted; they just lose access to that project.

Collaborator limits

Caps per plan:

  • Free: 5 collaborators per project.
  • Basic: 10 collaborators per project.
  • Pro / Enterprise: Unlimited.

Hitting the cap blocks new invites with a clear upgrade prompt. See Plans and limits.

What collaborators can do

Every project member can view, create, and edit tasks, areas, releases, and the project's Feedback Hub submissions. There are no per-member roles in v1, everyone in a project has full project access. Account-level changes (billing, archiving, deletion) are owner-only.

Advanced roles and access control are on the Enterprise tier roadmap; the v1 model is intentionally simple to fit small dev teams.

What's next

  • The Activity feed records every change so people coming back from holidays can catch up at a glance.
  • See per-tier caps in context: Plans and limits.
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